All stats reflect the Infinite Horizons update (base values x20). Units are organized by class and deployed on the battlefield based on their type.
Unit
Class
HP
DMG
ARM
ACC
Ammo
SPD
Size
2nd DMG
Special
Spearman
Light Infantry
260
80
0
70%
∞
60
1
-
-
Swordsman
Light Infantry
360
200
0
90%
∞
60
1
-
-
Hoplite
Heavy Infantry
1,120
360
20
90%
∞
60
1
-
-
Spartan
Heavy Infantry
1,200
560
120
100%
∞
60
1
-
-
Steam Giant
Heavy Infantry
3,680
840
60
80%
∞
40
3
-
-
Slinger
Long Range
160
60
0
20%
5
60
1
40 (60%)
-
Archer
Long Range
320
100
0
40%
3
60
1
100 (60%)
-
Sulphur Carabineer
Long Range
240
580
0
70%
3
60
4
60 (60%)
-
Battering Ram
Artillery
1,760
1,600
20
10%
∞
40
5
240 (70%)
Wall: 1600
Catapult
Artillery
1,080
2,660
0
10%
5
40
5
80 (20%)
-
Mortar
Artillery
640
5,400
0
10%
3
40
5
200 (20%)
-
Gyrocopter
Air Fighter
580
340
0
80%
4
80
1
-
-
Bombardier
Air Bomber
800
960
0
20%
2
20
2
-
-
Doctor
Support
240
160
0
30%
∞
60
1
-
Heal 200/rd
Cook
Support
440
400
0
50%
∞
40
2
-
Morale +1%/rd
Naval units with Infinite Horizons stats (x20). Ships with ranged weapons show primary (ranged) damage; secondary damage is the hull/melee fallback used when ammo is depleted.